![]() ![]() When it clicks, your perspective on the real world becomes an afterthought and you suddenly have presence in this place.įor gaming, this is especially cool as you feel more “in the game” than ever before. Like its desktop counterparts, there’s some screen dooring that takes place but most of your time is spent in motion, either looking around or using the controller to teleport from place to place. Once you’re actually in, that’s where the magic happens. The Gear VR can trick your mind into believing your in a virtual space but many of its apps will take on a stylized aesthetic to accommodate the power of the phone. Compared to the Oculus’ 1080x1200 resolution, it’s a definite improvement, but don’t go expecting your smartphone to outmatch the GTX 1080 in your gaming PC. Since the HMD uses your Galaxy phone, you’ll be experiencing VR through a beautiful Super AMOLED screen with a rich 1280x1440 per eye resolution. ![]() Without the need for a computer, you’re also free from the tangle of wires coming desktop VR headsets. It stands to reason, then, that newer phones will offer the best experience with the most steadfast battery and graphical power. Starting with the basics, the Gear VR uses your Samsung Galaxy smartphone to deliver its take on VR. What’s more, the Gear is made in partnership with Oculus, which opens it up to a wide array of games, VR videos, and experiences through the Oculus store. With the new controller, you can move around and interact with these experiences like never before with a full three-degrees-of-freedom (3DOF). Using the power of a compatible smartphone, the headset is able to deliver impressive VR experiences completely free of any kind of cord. What are those users to do?Įnter the Samsung Gear VR. For many people, that puts tethered virtual reality right out of reach. On the PC, the full Oculus Rift and controller bundle is $399, the HTC Vive is $499, and both require a high-powered computer to run them. When it comes to virtual reality, the barriers to entry can be steep. Sensor: Gyro sensor / Accelerometer / Magnetic (sampling Rate : 208Hz)īattery Life: 1000mAh, up to 40 days when used on average 2 hours a day Interpupilary Distance (IPD): 62mm (fixed)Ĭompatability: Galaxy S6-S9+, Note5, Note8, A8, A Additional reporting by David Jagneaux.MSRP: $129.99 (Current Amazon Price: $109.99) ![]() Note: This article was originally published on September 9th, 2016. He succeeded this year and Minecraft is now available to play on both the Oculus Rift and Samsung Gear VR. Both entries are brilliant ports of an already amazing title that offer newcomers some immersive incentive to jump onboard, while also giving veterans a completely new perspective to enjoy the game they love.ġ2/27/17 Update: Tactera was retired from this list to make room for Skylight.ġ1/23/17 Update: Anshar Wars 2 and Drop Dead were both retried from the list, while Augmented Empire and The Well were both added.ġ1/24/16 Update: Smash Hit and Keep Talking and Nobody Explodes were both retired from this list, while Drop Dead and End Space were both added. John Carmack himself, the creator of DOOM and current CTO of Oculus, made translating the worldwide phenomenon onto VR platforms his personal pet project. Question: What project could be so captivating that it demands the personal attention of one of gaming’s living legends and an Oculus senior executive? Answer: bringing Minecraft into VR. Let the opinion shifting begin! Land’s End I convinced him with a total lack of scientific ability, and I’ll convince you with this list of the nine best Samsung Gear VR games you can play right now. It only costs $99, all it takes to run is a device that millions of people already carry in their pockets (a modern Samsung Galaxy, Android smartphone,) and it boasts some truly incredible games and experiences.ĭon’t believe me? Geez you sound like my dad when I told him I wanted to be a writer instead of a doctor. That’s right, I’m talking about a little headset called the Samsung Gear VR. But what if the answer to all of these questions was: neither. What if the true hero of the VR world is not some big, expensive system that demands a PC from the Batcave to properly function? What if the hero this industry deserves is small, scrappy, and - believe it or not - relatively cheap? It seems like these are the only things you hear about any more in the virtual reality scene.
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